![]() It shows a lot of potential for flexibility in play style, allowing gamers to experiment with different approaches without having to start from scratch with an entirely new character. Structurally, it’s a fairly typical set-up – here are some monsters, go kill them – but New World thankfully has a few tricks up its sleeve to set itself apart from much of its MMO competition. Less fortunately, you also find the island under constant assault from The Corrupted, revenant bodies and monsters animated by some dark, unknown force. ![]() Luckily, you also find yourself – and everyone else on the island – to be functionally immortal, just one of Aeternum’s many mysteries. You’re one such explorer (designed to spec in a genre-standard character creator, which offers a good variety of options for expression, from skin tone and hair styles to facial features and tattoos), washing up on its shores after a shipwreck. Its location is only whispered, leading adventurers from across the world to seek it out. It’s potentially Amazon’s last roll of the dice for its own gaming IP – and judging from a recent hands-on session with the game, it's shaping up rather well.ĭeveloped by Amazon Games Orange County (formerly Double Helix Games, the studio behind Silent Hill: Homecoming) New World casts players as a castaway stranded on a strange island called Aeternum. That leaves a lot hanging on New World, an MMO (think World of Warcraft, for the uninitiated) set in a mythologised 1700s, offering a fantastic twist on the “age of exploration”. ![]() Released in May 2020, it was rolled back to a beta state just a month later, then – after six years in development – it was killed by Amazon after just six months, with development and support canned entirely in November of the same year. Of those, Breakaway, a planned multiplayer brawler, was cancelled before it ever saw release, while Crucible, a hero shooter in the mould of Overwatch, suffered an even worse fate. In 2014, it announced plans to develop more elaborate games, hiring talent from studios including Valve and Ubisoft, and in 2016 announced its first three PC titles: Breakaway, Crucible, and New World. The retail and web services giant first dipped its toes into interactive entertainment with the launch of the Amazon App Store in 2011, hiring developers to create social games. Amazon’s entry into the gaming sphere has been a long, slow, and above all strange journey.
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